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Hightlights
Active Portals: The game now features fully functional portals. These aren’t just static backgrounds—they spawn units and maintain their own health, visually represented by specific objects acting as life indicators.
Dynamic Unit Spawning: Units emerge from the portals and begin moving across the battlefield. Their appearance marks the dawn of active, real-time combat in WARSIDES.
Real-Time Combat: Units engage in full interactions: attacking, taking damage, and eventually being destroyed. This has been implemented for realistic and dynamic skirmishes.
Every unit comes with predefined statistics such as health, attack speed, damage, and movement speed, ensuring that each role on the battlefield feels distinct and impactful.

Project Info
Description:
WARSIDES is a 2D arena for auto—battlers with elements of strategic planning and resource management. The players are involved in an endless confrontation of forces, where every decision made and every drop of blood shed determines the outcome of the battle.
Once in a thousand years, two portals open.… Life and death renew their union. Blood must be spilled until the gate is sealed again.
This mystical and ancient force, awakening once every thousand years, sets the tone for the dark aesthetic and endless conflict that underlie the game.
Players can now control allied units that emerge from the right side of the screen. Control is executed via an intuitive system:
Hover over a unit,
Click and hold to capture,
Drag and drop to reposition.
A twist: if you hold a unit under the cursor for too long, it gets destroyed. This forces quick tactical decisions and injects an extra layer of challenge.
Resource Drops: Upon death, units now have a chance to drop a Blood Sphere. Picking these up boosts your team’s blood resource points.
Unlocking Special Abilities
More Info:
Controls:
Mouse-only control
Credits:
Pavel Yakutovich






